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KICKASS
SKATEPARK BUILDERS |
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| Mark
Hubbard
of Grindline Skateparks
Interview
by The Chraveler
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| The
Chraveler interviewed Mark Hubbard of Grindline Skateparks
in October, 2003, as he walked down the street in Spokane,
Washington. Mark is a rad guy. |
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TSG:
Mark, This is Colin from The Sideways Guide.
MH: From where?
TSG: The Sideways Guide…I called
you this afternoon about doing a short interview.
MH: Oh yeah. Let’s do this.
MH: “Go home, go home!”…Some
pitbull’s following me around!
TSG: Uh, ok? How many parks does Grindline
have going right now?
MH: Five: Spokane, WA, Athens, OH, Carbondale,
CO, Milton, WA…actually I think its just four right
now…
TSG: How far along is Carbondale?
MH: It’s getting rebarred right now,
so it should be ready for concrete in two weeks, three weeks… |
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Trinidad,
Colorado's Grindline-built skatepark - definitely a skate
track |
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TSG:
Isn’t it getting kind of cold up there?
MH: No, nope…
TSG: Alright, I didn’t know if-
MH: We built Trinidad last winter, we didn’t
start that until November or some-Fuck! This dog, this pitbull
is following me!
TSG: Where’s the owner?
MH: I dunno, I gotta run across the street…Alright…now
he’s following me again, oh well…Come On! Come
On! Yeah, whatever, go on…
TSG: I hit up Trinidad this past summer,
I think it was the most fun I have ever had at a park.
MH: Really?
TSG: Yeah, I was impressed, the whole thing
is like one big toboggan run, you could go from the top
all the way down to the bottom and then pump all the way
back up again…
TSG: How did you get involved in building
skateparks? What happened with the Schmidt Park Bowl?
MH: Well, we just started wanting
to build our own stuff, because no one had built anything
fun. We figured if we built something in a public area,
that they might let it slide, and you know, see how much
good it would do. We were trying to spur the skatepark
movement.
TSG: Was this before or after Burnside?
MH: After, like 1991, it was going on at
about the same time, because Burnside was started in 1990. |
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West
Linn, Oregon |
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TSG:
Were you friends with those guys who did
Burnside?
MH: Yeah, I lived down there (Portland,
Oregon) at the time, and I was in on the original movement,
but them I moved back to Seattle, where we started the Schmidt
Park bowl, and we would go back down (to Portland) and help
them.
TSG: I read on the Grindline website (http://www.grindline.com)
that the project was stopped before the concrete was put
in. What happened to you guys, in terms of consequences
from Johnny Law?
MH: Nothing really happened to us,
they just said take out the rebar, and fill in the hole.
TSG: After that what happened with building
parks?
MH: After a little while, Red (Mark Scott)
came back from building a park with Team Pain, and I was
all excited, like” Who do I call?”, and
Red said “call Lenny Byrd,” and so I called
to get on with Team Pain, and they said, “No, you
Northwest fools are too crazy,” and they wouldn’t
let me do it (join), and then Red landed a park in Lincoln
City (Oregon) in 1999, and called me up.
TSG: Was it originally a Dreamland project?
MH: No, Lincoln City was just, Lincoln
City, you know, we all just worked for the Parks and Rec
Department.
TSG: There wasn’t an official company
yet.
MH: No, we didn’t have any idea that
it was gonna turn into anything. After Lincoln City,
we all just went home, and we were like, “That was
fuckin’ awesome!” Then Newberg (Oregon) happened,
and we were like “fuck”, and I started a website,
grindline.com, to do t-shirts, and I started putting (pictures
of) the parks on there. Red wanted to call his company
Dreamland, and then we decided to both go with our own gigs,
because there was a lot of work (parks to build). |
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The
legendary Burnside Skatepark in Portland, Oregon |
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TSG:
So eventually you guys went your own ways for business reasons?
MH: Just because I wanted to get parks
(built) in Washington, because that’s where I am from.
TSG: What kind of influences do you draw
from when you are dreaming up a skatepark design? What goes
through your head?
MH: Well, everything I have ever seen or
skated, and people’s ideas right there in the town
(where the park is to be built), because they are usually
the freshest. It’s all about right now. You
can’t design a park for a city, and then it goes out
to bid like a year later, and then it gets built a year
and a half later. Then that design is a year and a
half old! Skateboarding is always evolving, it’s
something new every day. With all this experience that
we have gained by being allowed to build what ever we want
(by the community), we’ve been fortunate. It’s
given us a lot of design experience, and better chances
to experiment with different ideas.
TSG: So in a situation such as Trinidad,
they said “Yeah, build whatever you like."
MH: Everybody says that. Every park
I have ever built, since Lincoln City, that’s why
everyone has heard of every single park we’ve built.
TSG: There is a separate design department
of Grindline, right?
MH: Yeah, but that’s just to get
the ball rolling, because it takes time (for a community)
to put everything together (on their end) before we show
up. We give them the construction documents, and they
we’ll do field changes. Sometimes it will look
similar (to the plans), and sometimes we’ll go totally
off (in another direction).
TSG: But once the pipe (coping) is in place,
you can’t change too much then, right?
MH: Yeah, I am talking about when we are
digging. The more freedom you give yourself in the
field, to just stare at the thing for hours, and have people
give their input. That’s how we come up with
our best work. |
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Grindline
built this - the Ballard, WA bowl |
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TSG:
That’s a really cool design philosophy, but have
you encountered resistance to it?
MH: Cities always question it, but I’ve
heard every question in the book, and I’ve answered
them a million times.
TSG: It seems that cities would always
want a documented plan, though.
MH: Yeah, but then they’ve got
this big bowl, and then this (separate) street course
(for ideas), and I look at them, and I ask, “How
in the world are kids gonna get out of the bowl? They
answer “I dunno?” And I am like, “well,
they're gonna be stuck in there, shriveled up in the morning,
all dehydrated!” Then I tell them, “we’ve
got to bring the bowl out a little and run it into here
(and extend it into a snakerun design),
TSG: How’s Athens, Ohio looking?
MH: Athens is looking a lot like its
design, because we are working with a general contractor,
and they put in the drains right away (effectively finalizing
the design of the park). I tried to make that park
bigger, gnarlier. I wanted to put in all sorts of
different little things, but when you are working for
a general contractor, they freak out, because they’re
gonna have to pay more (and profit less), and we (Grindline,
when working for ourselves), try to spend all the money
on materials and labor, and a general contractor wants
to make some money.
TSG: How’s that capsule (at Athens)
coming along?
MH: Real good.
TSG: Is that a new design to build for
you?
MH: Yeah, that’s exactly it. You
take Port Orford (Oregon), and extend it into a fullpipe.
TSG: Is the elbow fullpipe at Dillon,
Montana still on?
MH: Yeah, that’s going down, whenever
they’re ready for us. That’s gonna be
a good one. |
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TSG:
What are some of your favorite parks?
MH: I like that new Louisville park. I’d
like to see us get two and a half million, and see what
we could do with that. We could blow that thing away,
but I really do like Louisville. I also like Orcas,
Burnside, Newberg, West Linn. I just like whatever
I am skating at the moment. |
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Grindline
cares |
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TSG:
Sounds like your design philosophy. Where
do you see skatepark design going?
MH: What I have been thinking about lately
is, like tracks, skate tracks. You start here, and
go on this insane line.
TSG: Would be like snowboarding, like on
a boardercross track?
MH: No, not snowboarding- it would be like
skatercross, Jumps, and big walls you gotta 50-50,
and then walls you gotta air, and then canyons to jump –
a skate obstacle course. Just some sort of idea where
you take off from one spot on like this five minute run
where you don’t hit the same thing twice. You
just go on a run, you gotta jump this pyramid, and hit this
this funbox, then go off these stairs, then you hit a euro
ledge, and then you go into this roll-in, and then you hit
a pool wall, and then a berm and a bank, and an oververt
corner, and then into a snakerun – I mean long skateparks!
TSG: Sounds like Trinidad…
MH: That’s just touching the surface. Something
like that, but like a mile long. |
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foggin'
the fullpipe |
torchin'
the concrete |
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©
2003 The Sideways Guide - All Rights Reserved. |
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